Spells & talents¶
/admin/design/spells covers the spell template editor, while
/admin/design/talents handles the per-class talent trees.
Spell editor¶
world.spell_template_dbc_bridge powers the editor — every column
the 3.3.5a Spell.dbc exposes plus the SQL-side overrides:
- Identity — id, name, school, dispel type, mechanic, range, power cost, casting time, cooldown, GCD.
- Effects — up to 3 effect rows per spell with type (damage / heal / dummy / aura / summon / ...), aura type, base points, damage class, mechanic.
- Targeting — target A / target B per effect, max targets, radius.
- Visuals — visual id, attack icon, missile speed.
- Procs — chance, mask, charges, cooldown.
- Localisation — name + description per locale, with the in-game tooltip preview rendering the effect placeholders.
Talent trees¶
/admin/design/talents (world.talent_dbc_bridge +
world.talent_tab_dbc_bridge) — visual editor mimicking the
in-game talent tree.
- Drag-drop talent positioning on the 4-column grid.
- Per-row prerequisite linking ("requires X points spent in tier N").
- Per-talent rank list with the spell ids each rank grants.
- Class / spec assignment.
Glyphs¶
/admin/design/glyphs — major / minor glyph slots, glyph item ids,
mapped spell ids.
Spell linking¶
The editor cross-references items / quests / creatures that grant or use the spell, so an editor can see the blast radius of a spell change.