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Spells & talents

/admin/design/spells covers the spell template editor, while /admin/design/talents handles the per-class talent trees.

Spell editor

world.spell_template_dbc_bridge powers the editor — every column the 3.3.5a Spell.dbc exposes plus the SQL-side overrides:

  • Identity — id, name, school, dispel type, mechanic, range, power cost, casting time, cooldown, GCD.
  • Effects — up to 3 effect rows per spell with type (damage / heal / dummy / aura / summon / ...), aura type, base points, damage class, mechanic.
  • Targeting — target A / target B per effect, max targets, radius.
  • Visuals — visual id, attack icon, missile speed.
  • Procs — chance, mask, charges, cooldown.
  • Localisation — name + description per locale, with the in-game tooltip preview rendering the effect placeholders.

Talent trees

/admin/design/talents (world.talent_dbc_bridge + world.talent_tab_dbc_bridge) — visual editor mimicking the in-game talent tree.

  • Drag-drop talent positioning on the 4-column grid.
  • Per-row prerequisite linking ("requires X points spent in tier N").
  • Per-talent rank list with the spell ids each rank grants.
  • Class / spec assignment.

Glyphs

/admin/design/glyphs — major / minor glyph slots, glyph item ids, mapped spell ids.

Spell linking

The editor cross-references items / quests / creatures that grant or use the spell, so an editor can see the blast radius of a spell change.