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Dungeons, raids, BG & arenas

Multi-room instanced content lives across four sibling pages: /admin/design/dungeons, /admin/design/raids, /admin/design/battlegrounds, /admin/design/arena-maps.

Dungeons

world.dungeon_template editor:

  • Identity (id, name, location, level range, group size, normal / heroic toggle).
  • Per-difficulty boss list with creature link.
  • Loot table per boss (cross-link to Loot).
  • Quest links (associated quests, attunement chain).
  • Lockout policy (per-character daily / weekly).
  • Heroic key requirement (item id + reputation).

Raids

Same shape as dungeons but with raid-specific knobs:

  • 10 / 25 / 40 player size variants.
  • Weekly lockout, raid ID issuance schedule.
  • Per-difficulty per-boss loot tables (10N / 10H / 25N / 25H / etc.).
  • Raid lockout extension policy.
  • Attunement chain visualisation.

Battlegrounds

world.battleground_template:

  • Map id, capacity per faction, win conditions (CTF / control / resource race / vehicle siege).
  • Per-BG specifics: AV reinforcement count, WSG flag rules, AB resource tickrate.
  • Reward table (honour, conquest, marks).
  • Queue weighting (drives the matchmaker priority).

Arena maps

/admin/design/arena-maps configures arena templates: map id, bracket support (2v2 / 3v3 / 5v5), tickrate, post-match cleanup policy.