Dungeons, raids, BG & arenas¶
Multi-room instanced content lives across four sibling pages:
/admin/design/dungeons, /admin/design/raids,
/admin/design/battlegrounds, /admin/design/arena-maps.
Dungeons¶
world.dungeon_template editor:
- Identity (id, name, location, level range, group size, normal / heroic toggle).
- Per-difficulty boss list with creature link.
- Loot table per boss (cross-link to Loot).
- Quest links (associated quests, attunement chain).
- Lockout policy (per-character daily / weekly).
- Heroic key requirement (item id + reputation).
Raids¶
Same shape as dungeons but with raid-specific knobs:
- 10 / 25 / 40 player size variants.
- Weekly lockout, raid ID issuance schedule.
- Per-difficulty per-boss loot tables (10N / 10H / 25N / 25H / etc.).
- Raid lockout extension policy.
- Attunement chain visualisation.
Battlegrounds¶
world.battleground_template:
- Map id, capacity per faction, win conditions (CTF / control / resource race / vehicle siege).
- Per-BG specifics: AV reinforcement count, WSG flag rules, AB resource tickrate.
- Reward table (honour, conquest, marks).
- Queue weighting (drives the matchmaker priority).
Arena maps¶
/admin/design/arena-maps configures arena templates: map id,
bracket support (2v2 / 3v3 / 5v5), tickrate, post-match cleanup
policy.