Items¶
/admin/design/items and /admin/design/items/:id give designers
access to the full world.item_template schema with a live tooltip
preview that mirrors what the in-game tooltip will look like once
the patch ships.
List view¶
- Search across name, entry id, description, source quest.
- Filter by inventory slot, item class, item subclass, quality, required level, faction-only, BoP / BoE, …
- Bulk operations: change a stat across a class of items, bump required level, mark unobtainable.
Editor¶
The detail page surfaces every column in item_template plus joined
data from the localisation, set, socket, suffix, and disenchant
tables. Tabs:
- Basics — name, quality, class / subclass, required level, binding, max stack, max count.
- Stats — primary + secondary stats, resistances, sockets, socket bonus.
- Combat — damage min / max, attack speed, weapon type, ranged modifier.
- On-use / on-equip — spell triggers (proc chance, cooldown, charge count). Linked to the Spells editor.
- Tooltip — flavour text, set bonuses preview, quest source, loot source links.
- Localisation — per-locale name + description, inline-editable per the i18n workflow.
Tooltip preview¶
Live-updating tooltip pane on the right of the editor renders the exact in-game appearance: quality color, item level, all stat lines, sockets, durability, set bonuses, required reputation, etc. Tooltip changes as the designer edits fields without saving — saves flow through the patch staging area.
Loot links¶
Items reverse-link to their loot_template rows so a designer can
see (and jump to) every dungeon boss / quest reward / vendor that
distributes the item. Editing a loot table from the item page is
shortcut to Loot tuning.