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Items

/admin/design/items and /admin/design/items/:id give designers access to the full world.item_template schema with a live tooltip preview that mirrors what the in-game tooltip will look like once the patch ships.

List view

  • Search across name, entry id, description, source quest.
  • Filter by inventory slot, item class, item subclass, quality, required level, faction-only, BoP / BoE, …
  • Bulk operations: change a stat across a class of items, bump required level, mark unobtainable.

Editor

The detail page surfaces every column in item_template plus joined data from the localisation, set, socket, suffix, and disenchant tables. Tabs:

  1. Basics — name, quality, class / subclass, required level, binding, max stack, max count.
  2. Stats — primary + secondary stats, resistances, sockets, socket bonus.
  3. Combat — damage min / max, attack speed, weapon type, ranged modifier.
  4. On-use / on-equip — spell triggers (proc chance, cooldown, charge count). Linked to the Spells editor.
  5. Tooltip — flavour text, set bonuses preview, quest source, loot source links.
  6. Localisation — per-locale name + description, inline-editable per the i18n workflow.

Tooltip preview

Live-updating tooltip pane on the right of the editor renders the exact in-game appearance: quality color, item level, all stat lines, sockets, durability, set bonuses, required reputation, etc. Tooltip changes as the designer edits fields without saving — saves flow through the patch staging area.

Items reverse-link to their loot_template rows so a designer can see (and jump to) every dungeon boss / quest reward / vendor that distributes the item. Editing a loot table from the item page is shortcut to Loot tuning.