Bots & matchmaking¶
/admin/bots lists every bot account and lets the operator manage
their AI personas, group composition, and event-driven behaviours.
Bot accounts¶
Bots live in the same auth.account table as humans, with
is_bot = TRUE. An associated bot.accounts row carries:
- Display handle (= the splintertag visible to other players).
- Personality JSON (drives the LLM bot agent's tone, decisions, voice).
- Goals JSON (active quests / activities the bot pursues).
Admins can:
- Create a bot via
POST /admin/accounts { is_bot: true, … }— random verifier so nothing ever authenticates as the bot via SRP6. - Edit personality + goals inline. Changes apply on the bot's next AI tick without restart.
- Pause / resume the bot. Paused bots stay logged in but stop taking decisions.
NPC AI personalities (designer side)¶
The bot personality system shares the prompt + LLM-assignment pipeline with the NPC AI in Creatures & NPC AI. Same model, same prompt schema; bots just wrap a player character instead of an NPC.
Matchmaking¶
/admin/matchmaking surfaces the state of the matchmaking worker:
- Active battleground queues (Alterac Valley, Warsong Gulch, Arathi Basin, Eye of the Storm, Strand of the Ancients, Isle of Conquest).
- Active arena queues (2v2, 3v3, 5v5).
- Per-bracket waiting time, MMR distribution.
- Force a queue pop, kick a stale match, view per-match stats.
Battleground & arena templates¶
Edit individual battleground / arena templates (capacity, level
range, map id, AV reinforcement counts, …) under
/admin/battlegrounds and /admin/arena-maps.